![]() Those numbers are expected to climb over the next few years with forecasts predicting an annual growth rate of at least 10 percent into 2021. We’re already playing mobile games, and we’re doing a lot of it. ![]() While China and Japan contribute heavily to that result, the United States is the second largest market for mobile games. Follow the money, follow the gamersĪccording to a report by newzoo, mobile revenue makes up more than 50 percent of the global games market. For better or worse, gamers on all platforms seem to be putting up with these problems. With bugs, half-baked design, and microtransactions rampant on console games as well - many of which you still have to pay full price for – it’s clear that these issues are here to stay for now. Those issues certainly exist in many mobile games but they are not isolated problems for mobile. This $5 Steam indie might just be the game of the summerĮvery online game should take note of Diablo 4’s seamless multiplayerĪctivision Blizzard fined over Diablo Immortal’s microtransactions
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